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Online Gaming and Playful Organization (Digital Games and Learning), by Harald Warmelink
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Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems.
By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable.
Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.
- Sales Rank: #4685386 in Books
- Published on: 2013-12-09
- Original language: English
- Number of items: 1
- Dimensions: 9.50" h x 6.50" w x 1.00" l, .0 pounds
- Binding: Hardcover
- 248 pages
Review
"This playfully written book is a timely portrayal of 'virtual' worlds and how they (could) relate to 'real' worlds. Dr. Warmelink manages to falsify the dichotomy of play and work in his own book: his enjoyment for his own research is apparent, and the book is downright fun to read. Yet, it is also thoughtful, nuanced, critical, and erudite, weaving together insights from organization studies and game studies and providing plentiful empirical evidence. I predict that Warmelink’s concept of playful organizations will become commonplace in the years to come and I highly recommend others to join his playful journey."―Casper Harteveld, Assistant Professor of Game Design, Northeastern University, USA
About the Author
Harald Warmelink is an Assistant Professor at Delft University of Technology, as well as a manager and teacher of game design projects at HKU Utrecht School of the Arts, the Netherlands.
Most helpful customer reviews
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Cross-paradigmatic, Crossdisciplinary, and Essential
By Harviainen Jussi T
In this book, Harald Warmelink draws on both his ethnographic work in EVE Online and on collected player surveys to study the ways in which online gaming groups might be playful organizations, as well as how those findings correspond with work organizations in the physical world. That research is furthermore grounded in an exceptionally well done fusion of not just existing game and organization studies, but also of game-related work that comes from various typically separate communities. Warmelink is as fluent with works done on recreational gaming as he is on the sutdy of management and educational simulation/games. Due to this, not only is the book a significant contribution to the study of online organizations and gaming communities, it is also a treasure trove of references for anyone looking into doing research in the same (or a closely related) area. As a result of this thorough (and consistently self-critical) approach, Warmelink is also able to offer some very valuable critique of over-enthusiastic gamification and game-based learning hype.
Online Gaming and Playful Organization is a very valuable contribution to both organizational and game studies. It would also make an excellent course book for both disciplines, had the publisher not decided to sell it only as high-priced editions. Therefore, both the scholar and the university teacher in me hope that a paperback version will be made available as soon as possible. This is, by far, too good a book to miss.
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